downside
Voice lets her go.
Shell doesn't know how long it's been. She doesn't know where she is. She doesn't know how to get home, or if she has one.
She stands on Voice's doorstep. She blinks slowly at the brightness.
She walks in a random direction.
Downsiders aren't big on charity. It's not like it's going to kill her if she doesn't get help. It's not like she's unfamiliar with the effects of dehydration and hunger; Voice didn't always remember to take good care of the pet in the basement. Shell walks, and when she's tired she lies down on the ground and sleeps, and when she wakes up she walks, and every few days she curls up on the ground, waits to torch from thirst, and then gets up and goes on.
She doesn't count the number of times this happens. It doesn't matter.
She walks. She has nightmares. She walks.
On an unremarkable day on an unremarkable street after unremarkable stretches of years, she feels herself cross a telltale threshold of dizziness and headache: she cannot make significant forward progress towards Not Where She Is Currently Located until she torches or (less likely) someone gives her a lot of water. It's possible she'll be able to sleep through this torch. She sits. She leans on a wall. She should probably pick up the next sharp object she finds. Maybe a piece of broken glass will present itself. Then she can skip these parts.
She sits, and she closes her eyes, and she waits. If the buildings around her would ever have seemed familiar, they don't now.
Shell doesn't know how long it's been. She doesn't know where she is. She doesn't know how to get home, or if she has one.
She stands on Voice's doorstep. She blinks slowly at the brightness.
She walks in a random direction.
Downsiders aren't big on charity. It's not like it's going to kill her if she doesn't get help. It's not like she's unfamiliar with the effects of dehydration and hunger; Voice didn't always remember to take good care of the pet in the basement. Shell walks, and when she's tired she lies down on the ground and sleeps, and when she wakes up she walks, and every few days she curls up on the ground, waits to torch from thirst, and then gets up and goes on.
She doesn't count the number of times this happens. It doesn't matter.
She walks. She has nightmares. She walks.
On an unremarkable day on an unremarkable street after unremarkable stretches of years, she feels herself cross a telltale threshold of dizziness and headache: she cannot make significant forward progress towards Not Where She Is Currently Located until she torches or (less likely) someone gives her a lot of water. It's possible she'll be able to sleep through this torch. She sits. She leans on a wall. She should probably pick up the next sharp object she finds. Maybe a piece of broken glass will present itself. Then she can skip these parts.
She sits, and she closes her eyes, and she waits. If the buildings around her would ever have seemed familiar, they don't now.
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"I had all these elaborate fantasies of you rescuing me when Voice had me," murmurs Shell. "You'd take somebody's sentence for the contractor immunity - on the first try, I bet, even without the magic, just because you're - you're good at not letting things be in your way when something needs getting - and you would find me no matter how long you had to look - and you'd knock Voice down till they were scared of their own shadow, and take me away from there and hold me and never let me go..."
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Bit by bit accumulated tension melts and she sinks into the snuggles.
Someone's footsteps in the next room fall in a too-familiar way and undo all of that and wind her up into a clingy shivering mess again, but she quickly assesses where she is and who's got her and slowly slowly slowly relaxes again.
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"What are we going to do about Downside?"
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"I love you. It's all right."
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